The Iconic Puzzle Game Couldn't Win at The Game Awards — Another Award Type Could Fix That
Whenever a major awards ceremony approaches, one notices an outcry for introducing of new categories to honor overlooked contributions and satisfy the spirits of enthusiasts dedicated to specific genres.
Another commentator previously argued advocating for terror-themed awards. That would rule. The same goes for board games, representing a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front just as with other dedicated enthusiasts, there's a strong justification supporting my request remains most pressing and significant. Here's the proposal: We need an award type for logic-based games.
Categorizing Game Types
Categorizing art by genre isn't exact; opinions vary greatly, and inevitably start arguments concluding with vague boundaries. It's understandable that cinema institutions avoid this approach. However, it represents an unavoidable compromise for the industry of gaming, that demonstrate such variety it's challenging to consider them one unified medium.
For the full spectrum of interactive entertainment excellence to gain proper attention, and for games of all stripes to have a chance for representation, genre categories are essential.
Existing Game Classification System
Prominent interactive entertainment events currently feature genre categories for Action-oriented games, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories effectively encompass a lot of ground, and you can find room for numerous titles.
Different situation exists for logic-based experiences. There’s simply nowhere to accommodate them. Consider three of recent excellent titles, each quite distinct: building puzzles from a specific release, fast-paced pattern recognition from another release, engaging interpersonal challenges from additional release. Where could they possibly go within current classifications? Nowhere, that’s where.
The Representation Problem
Many instances occur excellent brain-teasers published annually that have no home at major award shows, if they accidentally match award groups including Mobile Game, VR/AR Game, or the extremely competitive independent game categories.
- A renowned logic title wasn’t nominated for anything that year
- Another imaginative release received no nominations during that ceremony
- Popular arranging title was overlooked recently
- Limited numbers of logic titles barely qualified for niche award types
Value of Brain-Teasers
These are often small games, yet the craft in brain-teasers is of massive significance. Famous handheld logic titles stand as the most-played games in the world and have been for an extended period.
The iconic tile-matching title rivals popular creative games claiming status as best-selling game of all time; it additionally competes for top gaming experience. Puzzle games are foundational for gaming as medium, and engaging with diverse game types.
The Solution and Justification
Logic titles wouldn't face this problem. One could readily select five nominees engaging, different, qualified experiences every year with ease — perhaps, with difficulty, since numerous excellent many worthy titles.
To emphasize again, these are games without proper classification in important events. Logic title developers are working at the challenging frontier interactive creation, creating some of the purest expressions within interactive entertainment. Comparable to movie stunt professionals, they deserve recognition. Don't make them wait 35 years.